Finally, I have come up with a workable plan for the Steel Complex. Sorry for the delay, but the problem was coming off the mainline at the entrance to the peninsula. There are two tracks: one is a mainline, the other is a passing mainline/reversing loop.
I first had to decide on rather to keep the loop or rework the backdrop, bringing in a "wye" from the other side of the wall in a new location which turned out to be problematic. Besides the huge amount of work involved, the wye would have messed up the design of the town and its industries.
The solution (for now
) is to keep the loop, break the outer mainline at the tunnel and have it feed directly to the mill. The mainline will now connect out of the tunnel to the loop via a curved turnout. The passing part of the loop will serve as the mainline with the steel mill lead as a passing track when needed.
The mill design is not prototypical by no means, but it does fit and I hope that the operation is at least logical even if not correct.
The molten iron is transported directly to the BOF building as part of a continuous casting process. There it is made into steel and the slabs go to the rolling mills of Netherland and Jos can make it into coils and sheets.
Notice that the Coke Mill coke tracks (far right edge) go to the quencher and then to "over yonder" where it is put into piles and loaded for rail transport and then back to the steel mill yard. (Sounds good to me
)
Anyway, here is my design and I am open for any comments. If you see a potential problem, please SCREAM a warning. Sorry if it's not clear as I am still figuring out XrkCad.