Evening all,
David: Head on collisions are the worst possible scenario a crew member will ever have to deal with. The consequences are never good. All too frequently, the cause is a crew nodding off to sleep while enroute, although that's not by any means the sole cause. Over the years, I have investigated only one head on collision, that was caused by dispatcher error, routing a train against the current of traffic, against another train running on the same track with the current of traffic. I have also investigated several rear end collisions. Their outcome is also always bad. When one works shift work or over the road transportation at odd hours that interfere with the body's circadian rhythm, chronic fatigue develops. It comes with the turf, and there is no real solution to it. I'm thankful, I was never personally involved in one.
Joe: I realize that a Head-On Collision between trains sure can/must be devastating to say the least with all the tonnage behind each loco/s as is somewhat shown in the picture. I think that's the second picture Garry's posted showing a head-on collision. I also assumed that it must have been dispatcher error to route two loco's/trains traveling toward each other on the same trackage within the same time period.
Is this something that neither engineer & crew is made aware-of ahead of time to allow them to take evasive action to escape serious injury? That maybe is wishful thinking on my part as it may well be something that neither the dispatcher nor the engineer's are aware of till it's too late?
I'm sure rear end collisions are not good either especially if there was a crummy on the end.
Curt: Sorry that your feeling too good.
Hey Rex Good to see you back on here, I was beginning to wonder what happened to you and hoping you were ok. Thanks for your remembering me too, I'm still fairly healthy fortunately!
Sherrel: I'm not sure if I ever answered your question regarding how I built my Right curved turnout that I was having so much problem with. 1st, I somewhat settled on #6 curved turnouts attempting to avoid any radius's that are too tight especially on my Class 1 mainline. Hey trains may get all the way up to 10 mph on freight and 15 mph with passenger. LoL That's ok slow is fine with me.
I print out the templates and attach them to a board and cover the template with clear packaging tape to which I lightly glue the PC tie strips using glue stick and then solder the rail to them using my track gauges as best possible in the process. I'm also attempting to follow the curvature of the printed template so the rail I'm soldering in place should be fairly close to the template. This last Right and turnout/switch for some reason caused the track gang a lot of problems which they finally seemed to have gotten worked out. I thought I was going to have to cann the lot of them but for now it seems to be working fine for my slow speeds. It gives new meaning to, 'I've been working on the railroad'! Anyway, the switch is on the upper back line so I have to stand on my two step high stool so I can reach over to get to it and try and view it to position it properly as it's coming of a slight curve too which may have something to do with it's placement that I may not have gotten as precisely placed as I thought. Well anyway the track gang had to use some rather creative guard rails in odd spots but I can move a train through it both forward and reverse even with the old time cars having the narrower code 88 tread width ribbed back wheels. So for now I decided to keep my track gang!
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Hey, it's time to get to work on the RR again so I don't loose my job.
Later, Bindle Stick friends.