I finally have a place to start building (again, this time it won't move).
The concept behind the layout is an old city has been dying out since the large plants left, leaving behind over grown tracks and worn down buildings (which works great with what I have building wise, which over the last 20 years as warped or broken in spots, which plays into the worn down).
The city, hoping to bring life back into their town, gives huge incentives to try to have new industries move in. That aside.
How prototypical are three-way switches? How well do they work? Would I be better off using two switches or should I eliminate a spur?
Also, with a station, using the buildings I have, I have something that would make sense to put between tracks. Would they do this on something like this between the mainline and the siding, or would they tear it down so that it would not interfere with mainline operations?
The concept behind the layout is an old city has been dying out since the large plants left, leaving behind over grown tracks and worn down buildings (which works great with what I have building wise, which over the last 20 years as warped or broken in spots, which plays into the worn down).
The city, hoping to bring life back into their town, gives huge incentives to try to have new industries move in. That aside.
How prototypical are three-way switches? How well do they work? Would I be better off using two switches or should I eliminate a spur?
Also, with a station, using the buildings I have, I have something that would make sense to put between tracks. Would they do this on something like this between the mainline and the siding, or would they tear it down so that it would not interfere with mainline operations?