I am currently in the process of building an new N scale layout. It is just something small and manageable for me to work on and complete until I'm able to devote more time and resources to the hobby again.
The track is all Kato Unitrack. This was originally intended to be only a 2'x4' layout but it grew into a 2.5'x5', which in N scale is actually a "larger" layout than a 4'x8' in HO. I am pretty content with this track plan, but I thought I should let others comment on it in case someone sees something I missed or has some recommendations. Scenery is going to be generic Appalachia: coal country.
The base is just a simple continuous loop so I can run a train around with some switching to provide myself with some operational fun. I much prefer the single track branchline look over all the N scale plans you see trying to cram double tracks onto too small of a layout.
Some of my design druthers were to avoid tight radius curves and running too much track parallel to the sides. I've kept the curves to a minimum 11" radius. I've managed to keep the track at least 1" to 2" away from the edge of the layout (which will eventually be protected by a low plexiglass barrier to keep cats and young fingers off the layout).
The biggest compromise I made was to forgo having a run-around track. I know the idea of running around the entire loop to get around a car for switching makes some people cringe, but with a layout this size you can't have everything. It's a compromise I can live with as it prevents the layout from getting choked with track and allows for some actual depth of scenery.
There will be a backdrop down the middle separating the layout into two sides. One side will be the branchline winding through the side of a valley past a coal mine and across a stream.
The other side is a junction that serves as an interchange for the local, with the crossing diamond making the area look more busy than it actually is. The siding will serve two industries and I am not yet set on the exact plan of it. That will depend on my final choice for industries. I will likely use building fronts along the backdrop on this side to conserve space.
I know the end of the siding will be a team track, which allows for some random variety in the freight traffic (ie: spot any type of car here!). For the switchback side I am contemplating either a grain Co-Op (since I already have a kit), something akin to a textile factory (this could tie into the stream!) or I am leaning towards a small plastics plant.
The idea with the plastics plant being that it could support a wide variety of freight cars with one industry: Hoppers (plastic pellets), tank cars (chemicals), and box cars ( finished products out, supplies in) all of which would need to be spotted in a specific order along the single siding which would add to the operational interest.
The track is all Kato Unitrack. This was originally intended to be only a 2'x4' layout but it grew into a 2.5'x5', which in N scale is actually a "larger" layout than a 4'x8' in HO. I am pretty content with this track plan, but I thought I should let others comment on it in case someone sees something I missed or has some recommendations. Scenery is going to be generic Appalachia: coal country.
The base is just a simple continuous loop so I can run a train around with some switching to provide myself with some operational fun. I much prefer the single track branchline look over all the N scale plans you see trying to cram double tracks onto too small of a layout.
Some of my design druthers were to avoid tight radius curves and running too much track parallel to the sides. I've kept the curves to a minimum 11" radius. I've managed to keep the track at least 1" to 2" away from the edge of the layout (which will eventually be protected by a low plexiglass barrier to keep cats and young fingers off the layout).
The biggest compromise I made was to forgo having a run-around track. I know the idea of running around the entire loop to get around a car for switching makes some people cringe, but with a layout this size you can't have everything. It's a compromise I can live with as it prevents the layout from getting choked with track and allows for some actual depth of scenery.
There will be a backdrop down the middle separating the layout into two sides. One side will be the branchline winding through the side of a valley past a coal mine and across a stream.
The other side is a junction that serves as an interchange for the local, with the crossing diamond making the area look more busy than it actually is. The siding will serve two industries and I am not yet set on the exact plan of it. That will depend on my final choice for industries. I will likely use building fronts along the backdrop on this side to conserve space.
I know the end of the siding will be a team track, which allows for some random variety in the freight traffic (ie: spot any type of car here!). For the switchback side I am contemplating either a grain Co-Op (since I already have a kit), something akin to a textile factory (this could tie into the stream!) or I am leaning towards a small plastics plant.
The idea with the plastics plant being that it could support a wide variety of freight cars with one industry: Hoppers (plastic pellets), tank cars (chemicals), and box cars ( finished products out, supplies in) all of which would need to be spotted in a specific order along the single siding which would add to the operational interest.