Coal Mine Scene
I guess by now I have considered at least 5 different location on my new double deck layout plan to place a coal mine scene. And for the most part I have been planning on utilizing the Walther's kit, New River Mining. In order to have some run-thru tipple loading tracks you need a fair amount of real estate. I was running out of available real estate, particularly as I began to consider several 'corner locations'.
This was one of my recent considerations, before I revised the track plan for that upper deck for a third time,...in that upper left corner, but not fully in the corner (that yellow tab of paper).
You might see that I had at that time a custom crossover turnout planned for that corner as well. It was not going to be a good decision to have that mine interfering with that crossover turnout underneath.
So my first decision was to greatly simplify ANY type of trackage that might be placed below ANY structure in that corner of the room. I chose to eliminate that double crossover and replace to with just 2 plain mainline tracks enter/leaving that back wall leading to the helix. Then place multiple rerailers in there to further reduce the risk of miss-happenings in that section of track.
OLD crossover
NEW trackage
Now I could really place a structure (my coal mine) over this trackage. BUT I have to accommodate a 2 level platform for the coal mine,...I need to have a portion of the building sit a little higher than the tipple portion
I guess by now I have considered at least 5 different location on my new double deck layout plan to place a coal mine scene. And for the most part I have been planning on utilizing the Walther's kit, New River Mining. In order to have some run-thru tipple loading tracks you need a fair amount of real estate. I was running out of available real estate, particularly as I began to consider several 'corner locations'.
This was one of my recent considerations, before I revised the track plan for that upper deck for a third time,...in that upper left corner, but not fully in the corner (that yellow tab of paper).
You might see that I had at that time a custom crossover turnout planned for that corner as well. It was not going to be a good decision to have that mine interfering with that crossover turnout underneath.
So my first decision was to greatly simplify ANY type of trackage that might be placed below ANY structure in that corner of the room. I chose to eliminate that double crossover and replace to with just 2 plain mainline tracks enter/leaving that back wall leading to the helix. Then place multiple rerailers in there to further reduce the risk of miss-happenings in that section of track.
OLD crossover
NEW trackage
Now I could really place a structure (my coal mine) over this trackage. BUT I have to accommodate a 2 level platform for the coal mine,...I need to have a portion of the building sit a little higher than the tipple portion