I've got an HO scale 5x9 layout that's essentially a modified Atlas "Great Eastern Trunk" plan. In adjusting it a bit so it fits well on a 5'x9 table, I left myself about 1'x9' on the front of the table to build a yard.
I drew up this plan in xTrkCad, and I'm pretty pleased with it, but I want to get some suggestions from more experienced folks. This is the first time I've ever built a yard (this is my first layout, actually) and I'm not as well-versed as I'd like to be in realistic operations.
In this photo, the track highlighted in red represents the outermost main (the rest of the layout isn't shown because I didn't feel like taking time to put all that in the computer) The bottom boundary is the edge of the table.
Please excuse the virtual train cars and locomotives, I was trying to see how much stuff would fit in this yard and what it would be like to operate.
The general layout of this is:
Can anybody offer suggestions on this? I like some parts of this plan, but I do feel like I need some help balancing function with looks...I want track space but I also don't want there to be a yard with no room for even a small service road to show or a small office building. Ideas?
And lastly, on a more random note: switch machines. I really hate to have 10+ butt-ugly Atlas code 100 switch machines in plain sight in my yard, but I'm not sure I have a choice. I can't mount things under the table because the base of the table is 0.25" plywood (yeah, I know, bad idea, it's useless for mounting, but I'm committed now ) Is there a way to get less-ugly switch machines for code 100 track? I like the look of the code 83 machines a LOT better, simply because they are a good bit less noticeable, but I need to use code 100 track because the whole rest of the layout is built in that. Am I just out of luck here? Is there some way to make the 83 machines work with 100 track? Or is there a company that makes less-horribly-ugly switch machines? I could do something under the track maybe, because I have a 2 inch foam base layer I could cut into.
I drew up this plan in xTrkCad, and I'm pretty pleased with it, but I want to get some suggestions from more experienced folks. This is the first time I've ever built a yard (this is my first layout, actually) and I'm not as well-versed as I'd like to be in realistic operations.
In this photo, the track highlighted in red represents the outermost main (the rest of the layout isn't shown because I didn't feel like taking time to put all that in the computer) The bottom boundary is the edge of the table.
Please excuse the virtual train cars and locomotives, I was trying to see how much stuff would fit in this yard and what it would be like to operate.
The general layout of this is:
- The box shape around the two stall tracks (towards the right of the image) represents a locomotive shops area. The box is the dimensions for a Pikestuff engine house kit that I like, but all 3 of those tracks are planned to be locomotive areas (the third one will probably be a refueling area or something else that could be outdoors)
- The seemingly-redundant crossover track with the car marked "#16" on it is the caboose track.
- The topmost main track with the locomotive marked "#38" and "#36" on it is the arrival-departure track. I can't have it merge back into the mainline on the other end unless I can find a curved turnout with a 22" radius, because that other end has some mainline turnouts and then a curve. I'd love to add a curved turnout and fix this, but I searched for hours and couldn't find the correct radius one.
- The curvy track (kind of S shaped...ish) that's going off towards the far bottom right is kind of an extension of the A/D track and also a yard lead. It was basically the best I could do to provide a place for a switcher to back up into when trying to put cars on a train in the A/D track.
- The outline with the exclamation point icon in it (in the top right corner) is the approximate outline of my mountain. I haven't shaped this mountain completely just yet, so this is very easy to modify. The mainline (which is double track, the second track just isn't shown here) will go through this mountain, so I need to leave room for a tunnel to look realistic, but I could "blast out" some more of this mountain if need be.
- I'd like to add a small yard office or something somehow, I would consider removing a track (possibly the third engine stall track?) to get rid of the cramped "nothing but track" feeling I'm afraid this may have...
Can anybody offer suggestions on this? I like some parts of this plan, but I do feel like I need some help balancing function with looks...I want track space but I also don't want there to be a yard with no room for even a small service road to show or a small office building. Ideas?
And lastly, on a more random note: switch machines. I really hate to have 10+ butt-ugly Atlas code 100 switch machines in plain sight in my yard, but I'm not sure I have a choice. I can't mount things under the table because the base of the table is 0.25" plywood (yeah, I know, bad idea, it's useless for mounting, but I'm committed now ) Is there a way to get less-ugly switch machines for code 100 track? I like the look of the code 83 machines a LOT better, simply because they are a good bit less noticeable, but I need to use code 100 track because the whole rest of the layout is built in that. Am I just out of luck here? Is there some way to make the 83 machines work with 100 track? Or is there a company that makes less-horribly-ugly switch machines? I could do something under the track maybe, because I have a 2 inch foam base layer I could cut into.