TrainboyH16-44
Failfan
Scroll to post #8 for updated plan
Okay, so here's my plan....
The idea is to emulate the CP line from Creston (extension into the other part of the room is possible, but not probable) to Midway, with a continuous run, a fair amount of switching, and overwhelming scenery - With this in mind, I created a two deck plan.
Specs are this:
N scale
Minimum radius 16" on level, 18" on grade
Max grade 2.4%
1100ft sidings
Lower deck height 36"-42"
Upper deck height in mushroom 54"-66" (at the duckunder beside the helix)
Upper deck height along wall 57" at Bulldog tunnel portal by helix -59" at Farron summit (the one with the wye) - 52" at Midway (the yard)
Mainline code 55
Sidings/industrial ME code 40 (Starting from scratch, so I've got flanges on the brain when buying)
All turnouts to be handlaid using Fast Tracks tools (Just putting this out there, I already know I'm insane, so you don't need to tell me!)
Mainline sidings #8
Yard ladders and other tracks #6
Industries including paper mill #5
It starts coming out of staging onto the lakefront, into the main yard (Nelson), along some scenic elements to Castlegar where there is (prototypically!) a station inside a wye, and the yard is going to be bare(ly) scenicked and in the hallway. From there it passes the paper mill and starts going up the 2.4% ruling westbound grade, through a helix to get it to the second deck on a mushroom 10" above the first deck (and going the opposite direction, so the gap gets larger) through the siding of Shields, until it goes into the duckunder tunnel, the prototype of which is 2900' long. It emerges slightly lower, goes into the summit siding which has a MOW track, wye, and a lumber reload, through some very specific and inspired scenery, down to the 7 car siding of Fife. This is basically used for setouts by the westbound wayfreight so that the eastbound can switch the limestone tipple and lumber reload at this siding. Midway is the division point at the west end of the subdivision, so it's a good place to leave off - it's probably going to be accessible from both sides, as it's a bit awkward moving the train through there to the scenic Kettle Valley and Boundary Sawmill. From then it goes to a helix that goes down to the lower level and staging.
The main compromise in the design were the aisles...I originally wanted to keep them at minimum 24", but I realized that I don't know many modelers and don't intend to hold operating sessions, and as such can see a maximum of 4 operators at 1 time - so the aisles range from 18" to 30", depending on where my track goes.
Did I leave anything out? I hope not!
What do you think?
Okay, so here's my plan....
The idea is to emulate the CP line from Creston (extension into the other part of the room is possible, but not probable) to Midway, with a continuous run, a fair amount of switching, and overwhelming scenery - With this in mind, I created a two deck plan.
Specs are this:
N scale
Minimum radius 16" on level, 18" on grade
Max grade 2.4%
1100ft sidings
Lower deck height 36"-42"
Upper deck height in mushroom 54"-66" (at the duckunder beside the helix)
Upper deck height along wall 57" at Bulldog tunnel portal by helix -59" at Farron summit (the one with the wye) - 52" at Midway (the yard)
Mainline code 55
Sidings/industrial ME code 40 (Starting from scratch, so I've got flanges on the brain when buying)
All turnouts to be handlaid using Fast Tracks tools (Just putting this out there, I already know I'm insane, so you don't need to tell me!)
Mainline sidings #8
Yard ladders and other tracks #6
Industries including paper mill #5
It starts coming out of staging onto the lakefront, into the main yard (Nelson), along some scenic elements to Castlegar where there is (prototypically!) a station inside a wye, and the yard is going to be bare(ly) scenicked and in the hallway. From there it passes the paper mill and starts going up the 2.4% ruling westbound grade, through a helix to get it to the second deck on a mushroom 10" above the first deck (and going the opposite direction, so the gap gets larger) through the siding of Shields, until it goes into the duckunder tunnel, the prototype of which is 2900' long. It emerges slightly lower, goes into the summit siding which has a MOW track, wye, and a lumber reload, through some very specific and inspired scenery, down to the 7 car siding of Fife. This is basically used for setouts by the westbound wayfreight so that the eastbound can switch the limestone tipple and lumber reload at this siding. Midway is the division point at the west end of the subdivision, so it's a good place to leave off - it's probably going to be accessible from both sides, as it's a bit awkward moving the train through there to the scenic Kettle Valley and Boundary Sawmill. From then it goes to a helix that goes down to the lower level and staging.
The main compromise in the design were the aisles...I originally wanted to keep them at minimum 24", but I realized that I don't know many modelers and don't intend to hold operating sessions, and as such can see a maximum of 4 operators at 1 time - so the aisles range from 18" to 30", depending on where my track goes.
Did I leave anything out? I hope not!
What do you think?
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