Jim ,Thank You for your insite on understanding holographic imaging.But what I was asking if anyone may know if there is such a method out there that was affordable so as I may add more realism to my layout.I take it that you do not know. This information that I have sent along with my reply came from the 160 page plus thesis you sent me that may be helpful to other readers to understand the conquest and desire of achieving more realism in our hobby. Conclusion
In the past thirty years, computer graphics has evolved from wireframe images and stick figures to
full length feature movies and imagery visually indistinguishable from real objects. Realism, animation,
and simulation of natural phenomena will continue to become better and faster as the future
unfolds. But the next step toward realism, the world of three-dimensional images, still lies ahead.
The multiple viewpoint rendering algorithm described in this thesis is one of the links between
today’s graphics techniques and the three-dimensional display devices of tomorrow.
Multiple viewpoint rendering is not designed to solve the general problem of animating objects
efficiently. It is tailored to a much smaller problem: how to generate a dense, regular sampling
of view information of a scene that can be used for three-dimensional display. By restricting its
scope in this way, MVR can harness perspective coherence to improve the efficiency of rendering
perspective image sequences. MVR uses explicit geometric information, not image data, to interpolate
the positions of objects in intermediate views. Image generation can occur at rates one to two
orders of magnitude faster than existing rendering algorithms with higher quality output than image
interpolation techniques.
Today, MVR can be implemented using established computer graphics techniques, running
on existing software and hardware platforms, rendering commonplace geometric databases. Small
modifications to existing algorithms and hardware designs can bring even greater performance and
quality improvements. In the future, MVR will remain efficient as object databases become more
detailed because perspective coherence is for the most part independent of the size of the geometric
primitives that make up a scene.
The challenge of convenient, affordable, high fidelity three-dimensional displays remains daunting
because of limitations of bandwidth and display technologies. Generating a single image will
always remains easier than generating many different ones. Because of this fact, MVR will not
replace single viewpoint rendering any more than 3D displays will obsolete flat, static images.
However, efficient image generation is now a much less significant obstacle to over come on the way
to practical three-dimensional displays. As new strides in display and information technology are
made, multiple viewpoint rendering and techniques derived from it will be able to provide a wealth
of three-dimensional information for applications that require the ultimate in realism.