I'm not quite sure what that means, sorry. Please explain
One way of making a model railroad layout
seem bigger is to build it in such a way that what you see is just a small part of a big world - that trains will come from "elsewhere" and go to "elsewhere".
One way of simulating this is to have one or more tracks (staging) that are hidden (or at least a little out of the way), where a train can wait before making it's appearance on the main stage.
When the train is driven out from hidden staging you can pretend that it is just arriving from one or several other places "down that way" or "up that way".
Alot of you are talking about different radius curves, as a newbie to model railroading I am a little confused. Are larger radius curves preferred by most modelers? Do they look more realistic? I do not intend to run large passenger cars however I am looking for realism.
Larger curves look more realistic, and they work better - in terms of cars tracking well when going around the curve both when being pulled and when being pushed.
Rule of the thumb is that the
minimum recommended curve radius is three times the length of the longest cars. If your cars are about 5.5" long (i.e 40 foot cars in 1:87 scale), minimum curve radius should be at least 16.5" radius.
If your cars are 60 foot cars (i.e. 1.5 times as long as 40-foot cars), minimum recommended curve radius is about 1.5 times 16.5" radius - or about 24-25" radius).
Those are the recommended
minimums.
If you want cars to automatically couple using self centered couplers - like if you have a run-around track or an industry or a yard on a curve, recommended minimum radius is 5 times the length of the longest cars.
So a curved yard for 40' cars should be about 5 x 5.5" = 27.5" radius, a curved yard for 60' cars should be about 41" radius.
For an 89 foot double stack container cars, the H0 scale model is about 12" long - 3x is about 36" radius curves, 5x is 60" (5 foot) radius curves.
Those are the recommendations - you can get a car to go around a little sharper curves, by filing away stuff on the underside of the car, so the wheel trucks can swivel wider, replacing couplers with longer couplers, moving couplers from being body mounted to being truck mounted and various other tricks.
But 3x is a good ballpark figure for a curve where you won't need to couple and uncouple, 5x is a good ballpark figure for a curved yard.
Going N scale makes all these dimensions smaller - by a factor of 1.8 (i.e. 1:87/1:160). A 40-foot car is a little over 3" long in H0 scale, making curve radii down to just under 10" practical for sharp curves and curve radii of about 15" being wide curves.
Smile,
Stein