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so just work in progress. 36x80 n scale. black is road and houses. blue is river and pond. I think I have too many industries. the #5 spot is not really an industry, just a spur I put in just because. I can lose it. the 4 small footprint industries I was thinking are a feed mill #1 grain elevator #2 lumber yard maybe #3 fuel dealer #4. the very top track could be a 2D industry as this could be against a wall. the other track is open for expansion at later date. Do you think this makes sense? Im just tweaking as I go. Yes, I am familiar about the 36in reach if I am against a wall.
The S-curves between the red rectangles serve no purpose and could actually lead to derailments.
Suggestion:
Remove the straight section the red arrow is pointing to.
Then re-align the "back main" slightly downward (but still straight) to meet up with the realigned curve on the left.
This will create an "assymetrical" plan that will look more "real-world like". without the two S-curves in the original design.
I had done the curves as it sort of made sense when I was reading that if the track was straight, it did not provide variation for the eye. But definitely do not want derailment issues
First thing that comes to mind would be to separate the feed mill and the grain elevator to add to the ops.
Yes to straighten out the S curve too.
Since you have the switches already and you’re not sure about the fifth industry maybe look at a siding with spurs going left and right if you’re into operating?
Oh and people are probably tired of me suggesting this all the time but adding an interchange track will justify running any type of rolling stock that doesn’t have an actual destination.
so just work in progress. 36x80 n scale. black is road and houses. blue is river and pond. I think I have too many industries. the #5 spot is not really an industry, just a spur I put in just because. I can lose it. the 4 small footprint industries I was thinking are a feed mill #1 grain elevator #2 lumber yard maybe #3 fuel dealer #4. the very top track could be a 2D industry as this could be against a wall. the other track is open for expansion at later date. Do you think this makes sense? Im just tweaking as I go. Yes, I am familiar about the 36in reach if I am against a wall.
View attachment 262516
No such thing as too many industries. No industries = no railroad, but you could curve one of those into parallel track and have 1 industry with two spurs.
I love it that you don't have straight tracks along the edges of the layout space.
adding an interchange track will justify running any type of rolling stock that doesn’t have an actual destination.
An interchange track or yard, a team track, and/or a freight house are always good additions for multiple car types and multiple possible sources and destinations.
I had done the curves as it sort of made sense when I was reading that if the track was straight, it did not provide variation for the eye. But definitely do not want derailment issues
Somewhat. Straight track is prototypically much more common than curved (at least, where I live). I think, the effect most people react to, is either curves or straights that closely follow a linear or rectangular benchwork fascia. So for straights, think diagonal to the bench/fascia.
One thing I like about this layout, the main has only straight through switches (as in reality). That means you can realistically highball on the main.
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