Decisions have been made.
Yep.
I found the Midnight Abbey building.
It's a 3D print file on My Mini Factory's store:
Comes with a Gothic Fence and a "gazebo"
The idea of the building is to be a centerpiece at one end of the layout. Your scientists and magic experts are holed up in the abbey, observing the zombie outbreak.
The Midnight Abbey train has to deliver supplies to the researchers in the abbey, journeying through zombie infested zones.
The abbey will sit at the end of the West peninsula.
Here's a rough idea of where I want my scenes to be:
Blending advice from both Lance Mindheim (negative spaces) and Gerry Leone (spaces between places) I've left a lot of space to develop between the major scenes.
The Midnight Abbey (MA) branch line train will run in this order around the outer edges of the layout.
1. Military Outpost - Of course the zombies are in a quarantine zone. So the military is there, blocking escape, and sightseers.
2. Ghoulstone Asylum (GA)... where the breakout began
3. Goshen Main Street ... (My home town) the rail line runs three blocks behind Main St. IRL, so having the "Friday Night Cruise" going with zombies seems like a natural fit. Of course we have to keep the zombies happy to stay in Goshen and not elsewhere... so the MA run will stop with a fresh load of BRAINZ for the zombies and unload at a wharehouse there....
4. Goshen College - When the outbreak occurred at Ghoulstone Asylum, the staff and faculty from GA fled and found refuge in the college. The campus is fortified and occupied with the living, trying to protect the people, and get a good education. The MA train will have to resupply here.
5. Midnight Abbey: Entering the bluff below the abbey via an old rail tunnel that collapsed half a mile farther on, the abbey's supplies arrive.
My plan is to have the spur line come under the abbey, but have the subterranean unloading favility visible via a cut-away side of the bluff on which the abbey sits.
I need the abbey printed (first floor anyway) to get the footprint marked out. Then I know how much of a rise and bluff I'll need to build. The top of the bluff with the Abbey will be a removable section to access the subterranean unloading facility beneath.
Backing out of the abbey, the Loco can either do a run around maneuver, grab the other end of the train, and head back the way it came. Or, for continuous runs, it can back out of the abbey and jump back on the branch line and loop around the back side of the layout. I'd like a 2 inch elevation behind Goshen College, through the tunnel in the divider on the center aisle, behind Ghoulstone Asylum, then dropping back to main level at it approaches the military encampment.
Two potential expansion zones for shelf style staging yards exist. Breaking off the east end, can be the primary staging coming in from points East. Or the elevated part behind Goshen College can head West to a potential future extension in the crew lounge. I'll install the turnouts to access those as I design and lay the track.