Critique my 8x12 L-Shaped HO Plan

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tdipaul

Active Member
I've the itch to take down my shelf layout and take over the middle of the room with (2) 4x8's arranged in an "L".
Dreaming of lots of trees and some elevation changes (of the scenery, not of the roadbed)
simple, relaxed running and only minimal switching ops (just one well-served industry)
using the 60's era locos and cars I already have
turnouts are 6's and 8's (manually operated)
all curves 22" radius
what do you think fo the plan? what would make it better?
PS
Its surprising how quickly the sq footage gets absorbed!
 
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relaxed the curve and tangents at top left so they dont hug the edge so much, and also added a team track area by shortening middle siding

 
Can also move interchange to top right and gain a separate team track siding and an industry at previous interchange location. However, runaround capability and independence/separation of mainline operation from switching operation is lost with this setup though...

 


Plan #4 is "getting there".

Omit the "trestle" and put a few industries off of that straight track.

Interchange track should be another industry (not "interchange").

How are you going to reach over to "the yard"?
Yard could use one more track.

On yard lead near location #8, put an engine storage track (or two).
 
That is definitely minimal switching ops.

Hmmm, while I like #8 turnouts (the museum uses #10s), when you are dealing with 22" radius curves and this small of an area, they are mostly a space waster. #8s would normally go with (match operationally) 36" and larger radius curves.

I think you need the passing track of design 1,2, and 4. But I miss the team track of #3. Or if it is really just a run around as you said, I think it could be much shorter.

In #4 if one is a team track what are the other two?

With the interchange, personally I would do 2 tracks one for set outs and one for pickups. Make it a tiny fiddle yard.
 


Thanks for all the great feedback, planning this is a ton of fun!

While on youtube yesteday this protypical operation caught my interest so the plan has been adjusted to mimic it...


The revised plan has...
  • the longest yard lead possible to minimize disruption on the mainline while switching cars
  • lots of space for scenery (a must)
  • a team/storage track
  • 6 and 8 turnouts
  • an interchange track to accept and send about 7 cars
  • no runaround (not a big loss since the two industries are facing the same direction)
  • min 22" radius
  • no S-curves!
  • long enough stubs for
    • 4 cars at "IBEX 1" top building,
    • 3 cars at middle stub
    • 2 at "IBEX 2" bottom building, and
    • 2 at the Team Track platform
  • layout will be an island in middle of the room - no part will be against a wall so there's plenty of access points
thoughts?

 
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JUst wondering if you have access to that back corner where all the switching is going to be? If not, you might consider moving that area to somewhere you can actually reach. That's where derailments are most likely to occur. If you have access to that area, you'll be fine. If not, you;re asking for trouble.
 
Getting better all the time!
I’m not sure what program you’re using but there are some that you can run a train around to see how you like it.
It’s helped me relocate switches, buildings, etc. to fine tune the plans.
I use scarm myself, it’s easy and free to boot.
 
JUst wondering if you have access to that back corner where all the switching is going to be? If not, you might consider moving that area to somewhere you can actually reach. That's where derailments are most likely to occur. If you have access to that area, you'll be fine. If not, you;re asking for trouble.
Yes, he does have access, as he stated in his post #11.
 




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