Need help on building a yard

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Ive been redoing the track plan i had started, and now im trying to get a decent yard built but cant for the life of me get it right.


any help would be very helpfull. Ive attached a pic of the layout thus far, i would like the yard to be on the left side.


If ya got any ideas or think i should redo something please let me know.

Layoutfinal-2.png
 
Take a look at the Springfield yard in this layout that another member posted. This 10x14 layout is similar in size to yours and it will give you an idea for your yard.:D Keep looking at other layouts for ideas you can adapt to yours!

Grand%20River%20Western.jpg
 
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Ive been redoing the track plan i had started, and now im trying to get a decent yard built but cant for the life of me get it right.

any help would be very helpfull. Ive attached a pic of the layout thus far, i would like the yard to be on the left side.

If ya got any ideas or think i should redo something please let me know.

It looks like you have enough space for a decent-sized yard - IF you use curved turnouts, like the ones from Walthers-Shinohara. Three of their #61/2's on each end.

I made a crude representation of how you might use the curved turnouts in the diagram below. The curved t/o's are in CYAN, plus a pair of regular #6's in BLUE. The black respresents Flex track or anything else...

stang_crazy03.gif
 
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CSX thanks thats more what im looking for right there. Just wish RTS had curved turnouts listed to use.

This is what i had come up with im kinda 60/40 on it. I like what you cam up with for the fact it allows it to go all the way through.

Layoutfinal-4.png
 
I'm using a series of curved t/o's on one end of my yard. It gains me a few extra car lengths of capacity on each track.
 
Atlas has curved turnouts as well as Peco. I would really recommend the double ended yard with the runaround track that Ken posted. The stub end yard you posted will need at least two crossovers in the yard and another crossover to that inside loop so you have an arrival and departure track. With a stub end yard, you are going to do a lot of switching moves just get your engine out behind cuts of cars and you'll constantly have to shuffle around cuts of cars on the arrival and departure tracks, thus disrupring traffic. I don't have the space for a double ended yard so I have a stub end yard and absolutely hate it. :(
 
Atlas has curved turnouts as well as Peco. I would really recommend the double ended yard with the runaround track that Ken posted. The stub end yard you posted will need at least two crossovers in the yard and another crossover to that inside loop so you have an arrival and departure track. With a stub end yard, you are going to do a lot of switching moves just get your engine out behind cuts of cars and you'll constantly have to shuffle around cuts of cars on the arrival and departure tracks, thus disrupring traffic. I don't have the space for a double ended yard so I have a stub end yard and absolutely hate it. :(

I got a atlas catalog here but didnt see em listed, ya got a part # by chance? ive found they have n scale code 55 tunrouts but havent found anything for ho scale.


Also i fully agree with haven a yard that i can get into from either direction, i was just haven a hell of a time getting it figured out lol.
 
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don't think of it as a yard you can get INTO from either side, but rather as a yard you can get OUT OF on either side. Meaning it's a lot easier to do switching.
 




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