A small switching module

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Stormfather

New Member
Hello everyone, I’m new to this site. Been interested in the hobby for two years now, but I’m still young and spend too much time chasing… jobs… to have really invested a lot of time into a layout. I’ve built a few ‘diorama’ style bits to get the hang of it, and now I really want to put something together that can hold some operational interest.

I live in a tiny apartment in the Bronx. This layout has to be small enough to fit in the apartment, and more importantly, small enough to fit out the fire escape window- I’ll most likely be moving somewhere a little more permanent this August. I’d like to keep it smaller than 2’x8’. Temporary fiddle tracks are A-ok; eventually it will be integrated into something much larger. Probably. I’m going to be using DCC once it’s up and running. It's going to be HO because I like the size and have a lot of HO stuff already.

The layout represents the Albany and Susquehanna, a freelanced railroad based on the Delaware and Hudson, operating a line between Scranton, PA and Albany, NY, in the post-transition era. Good scenery and operational interest trump adherence to authenticity. The A&S hauls a variety of freight, as well as limited passenger service, including a mixed freight/passenger local train that terminates in lovely industrial Stillneedsaname, Pennsylvania. Actually, pretty much all the operations in this little unnamed town are handled by the A&S’ subsidiary, the Sawkill River Railroad. But that’s neither here nor there.

Here is a rough sketch of what I’ve got planned. I say rough because nothing’s to scale, yet. In fact, I put this together at work, so obviously I'm going to have to do a lot of stretching, compacting, and bending to fit everything I need where I need it. I have a HO template that I’ll use to put something a little more accurate together once I get the chance, but I’ve also got to measure the lengths of the rolling stock and locomotives I plan on using. So, without further ado, here’s what I’ve got in mind.

83614557.jpg


A: Power plant. These 2 tracks are each long enough to hold three coal hoppers.
B: Passenger Station. This track is, at the very least, long enough to accommodate a diesel (F40PH) and 2-3 passenger cars. It can be extended to the right, off the layout, if need be. As of now, it’s only going to need to accommodate a single coach.
C: Industrial Park. These sidings must function as an ‘inglenook’ switching game when I’m bored. The bottom left track can hold 5 boxcars, plus a SW1. For the tracks on the right, two can hold three boxcars, and one can hold 5.
D: This siding is for coal coming in from the coalfields, or for coal cars returning to the coalfields. It isn’t very relevant to the rest of the element.

Likely operating schedule:

Early Morning
3 boxcars are spotted in the industrial park (C). The SW1 is on the left spur.
3 coal hoppers are in the power plant (A)
An entire string of coal hoppers are on siding D, either full and waiting to be hauled to the left, or empty and waiting to return to the coalfields (aka to the right.)

Morning Inbound Train
A single F unit arrives from the right, pulling (in order) a passenger car, 3 coal hoppers, and 5 boxcars. Everything but the passenger car is cut on the mainline, the F unit proceeds to pull into the passenger station (B) with the passenger car.
The SW1 goes out onto the mainline, picks up the coal hoppers, and spots them at the power plant (A). It then takes the 5 boxcars and pulls them into the industrial park (C). The 5 boxcars are then spotted at the appropriate industries.
The F-unit leaves the passenger station (B) and then goes for service and turning (this will likely occur on a fiddle track, since I don’t want to model service and turning facilities in this specific town.)
Finally, the SW1 pulls the empty passenger car off the station track (B) and back to the industrial park’s drill track (C) to get it out of the way.

Evening Outbound Train
The SW1 delivers the passenger car back to the station (B). The F unit returns, now facing the right. It goes to the far side of the station, then backs in, coupling the passenger car.
5 of the 8 boxcars from the industrial park (C) are outbound. The SW1 pulls the 5 and puts them in the proper order (the cut of cars will be left on a siding further on for a peddler freight to pick up and must therefore be put in order here.) Once in order, the SW1 pushes them out onto the mainline, coupling them with the 3 outbound (empty) coal hoppers from the Power Plant (A). Finally, it backs up a bit, and then couples the entire line of cars to the back of the passenger car that is currently waiting at the passenger depot (B.) Once the train is coupled and the passenger car is loaded up, the SW1 returns to the industrial park (C) and the F unit pulls out with the train in tow, leaving the layout to the right.

Late Night
3 boxcars are spotted in the industrial park (C). The SW1 is on the left spur.
3 coal hoppers are in the power plant (A)
An entire string of coal hoppers are on siding D.






Rip it to pieces, tell me what you would or wouldn’t do, give me all the feedback you can bear to type. Thanks!
 
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I think that looks pretty good!
I'd add two things to it tho: a crossover for runaround moves and an industry on track C to require the runaround.
I love the tracks disappearing between the buildings.
 
Very nice small switching layout plan. I can tell you've put lots of thought and effort into it. I agree with Rico. Extend track C all the way to edge of the layout and add an industry and runaround track. The way it's laid out now, your switcher will get trapped behind cuts of cars as you switch the industries. With the extra length and a runaround, you can bring in a cut of cars for all the industries, spot them on the runaround track, and then have the switcher pick off the cars for the right industries so it's always pushing cars into the spurs. You can come up with some pretty complicated moves with just a few tracks and industries. The longer track can also serve as a tail track if the switcher is just picking up empties.
 


Seems that I've misplaced my HO scale template... can anyone give me a link to a free, easy to use track planning program, if there is one? Thanks!
 


Thinking a little bigger here.

The top part is the switching layout I sketched out a few days ago. I had to twist it around a bit to get it to fit, but although it's got a lot of curves, there should be enough straight track to make sure it all runs smoothly (the only problem I see is the back to back turnout from the industrial park to the passenger station, but that's a rather unlikely move anyway.) By twisting and squeezing it, I was able to fit it into a slightly smaller space, as well as free up room to model a good sized power plant/other coal fired industry (down from B) as well as a large coal mine (the far right.)



As far as that spaghetti bowl on the bottom of the layout... it's pretty confusing on paper but came out nicely in practice- I laid the groundwork for it a few weeks ago. I designed and built it right on the foamboard, so the blueprint I've got here is just a rough approximation of how it all came together. Once again, it came together nicely, though Im having reservations about that hard to reach switch around C and I'm scratching my head as far as how I'll access the mainline tunnel when it's finished (the part labeled 'LOW' on the picture).

Essentially, the 'low' line is the mainline. There's a junction with a shortline (the peninsula), while the mainline disappears into a tunnel. The shortline makes a 2% climb up half an inch (in practice, the turnout is located further 'up') It levels out through a small town, then begins a 2% incline in the big curve, up until the turnout where it splits into a logging line (left) and a coal run (right.) The coal run goes into a tunnel and goes down at 2% while the logging run climbs a steep 5% grade, crossing over the coal road on a wooden trestle and then hugging the back wall of the layout until it finally disappears into the scenery in the far corner. The coal run ducks in and out of a tunnel at the part where it is 'overlapped' but the logging track.




A: The coal line travels behind the flats that make up the town, invisible to the viewer. On the top side, it disappears behind a rocky bluff and then secretly goes through a building. It then travels through a secret tunnel until it reaches the far side, where it emerges from behind a rocky ridge in a forest and proceeds to the coal mine.

B: The lower track (mainline) goes under a ‘propped up’ building. The top line, which is hidden by this point, secretly goes through the upper floors of the building that hang over the lower track. I'd scratchbuild it, but the setup would be something like
, where the ground level line remains visible and the 'second floor' line passes, unseen, through the building itself. Of course, the building would have to be flush with other scenic blocks to do this. gonna be tricky, but not impossible to pull off right.

C: This mess of track is actually a lot simpler in practice. If memory serves me correctly, the logging line is about 5.5” up, the coal line is about 2.5” up, and the mainline is at 0”. The only real problem is accessing the mainline- I'm going to have to cut open the foamboard so I can get under it and reach up into the tunnel.

This layout offers some good switching in the town on top. It also has a fairly long coal drag that winds its way down from the mountains, passing a few coal mines as it goes. Finally, it offers a small, short logging line (that, admittedly, offers little in the way of operational interest, but adds to the flavor of the whole layout.) Finally, it has a mainline that is expandable in both directions.

NAME: Albany and Susquehanna Railroad
LOCATION: Northeastern PA
ERA: Modern-ish
SCALE: HO
MIN RADIUS: 18" (I'd aimed for 21 but fell short.)
MAX GRADE: 1% (Mainline)
2.5% (Coal line)
5% (Lumber line)
 
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